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Video Directory  - Virtual Reality  - Simulation
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  • extrait du film "Combien tu m'aimes."
  • I captured this simulation a few years ago using the program STARLOGO while doing research on Emergence and Emergent Behavior. The circle in the center represents an ant hill. The other three large circles represent food sources. A green glow represents a pheromone trail—the brighter the color, the more potent the scent. Red dots represent ants. The rules are simple: The "ants" will randomly forage until they find food. When an ant encounters food it will take some back to the ant hill and leave behind a pheromone trail. Pheromone trails lose potency over time. Ants without food that encounter a pheromone trail will follow it backward to a food source. The process is recursive. Emergence, Adaptation, & Organization The game of life is very simple. It follows simple rules described by Charles Darwin in 1859 in his landmark book "On the Origin of Species". Natural selection is a process by which an organism passes on its genes or characteristics when it lives long enough to reproduce. Predators, mutation, random chance, and stochastic environmental factors keep natural selection from turning into a runaway positive feedback loop leading to a genetically stagnant dead end. The rules dictate that organisms must adapt with respect to interactions with their environment and other organisms or risk failing to pass on their genes and characteristics. This is a form negative feedback to be sure. Together, these feedback systems drive the adaptive nature of life toward either success or extinction--life's Yin and Yang struggle—a process that takes generations upon generations to observe. However, thanks to computers, the Game of Life can now be observed on the scale of minutes instead of eons. Given the simple rules of life and iterating these through thousands of generations of CPU calculations we can now model how adaptation and feedback affect complex living systems. The question, however, that seems to arise after observing such models is not "how are the systems being affected" but "at what level or scale are they being affected?" Simulations of ants foraging for food and leaving behind markers pointing the way to others demonstrates an adaptation that has no doubt played a large part in the success of ants as a taxonomic group. But that's the elephant in the room. The adaptation is that INDIVIDUAL ants leave and respond to pheromone trails. Yet the individual behaviors of the ants when brought together in sufficient numbers impacts the larger community as a whole and has even influenced the evolution of the species and the way they organize themselves and their colonies. This is the effect of hive behavior; this is the "hive mind." If you look at a number of different colonies made by the same termite species in Africa or of ant hills made by the same species of mound-building ants, you would find that they're all made of mud, all raise up from the surface of the plains, and all have tunnels and openings. After a while you might even comment to yourself, "if you've seen one ant hill, you've seen them all." But take a closer look and you'll notice that one is thinner than another, one is taller, one has more openings. Each may appear to be similar on a superficial level yet each is as individual and different as the populations of ants that inhabit them. Somehow we are able to perceive that two ant hills share enough characteristics on one level of order or organization to classify them both as ant hills, yet we understand that just below the surface, on the next level of order down, they are completely unique. Even at the level of the ants, themselves, there is prejudice in observing the masses of them all hurrying to and fro and then simply lumping them all together under the label "ants." Indeed, below the level of "ants" there is even further organization breaking our ants down into groups of forager ants, worker ants, and soldier ants—an organizational chart that threatens to have us envisioning an infinite order of levels all stacked upon one another in this seemingly single-minded colony. And the truly amazing thing is they did it all by themselves and without ever once having to think about how to do it...
  • Study of Theo Jansen's work series. His products, such as StrandBeests, are very interestring and attractive. This clip is just an analysis and simulation of his mechanism, but it might not be exactly the same. オランダのアーティスト、テオ=ヤンセン氏の作品群に触発され模写を作ってみたいと思いシミュレーション映像を作成し始めています。作品を見て予測で作ってますので必ずしもキチンとまねできていないかもしれませんがご了承ください。
  • demonstrates the use of Twitter and Jott in the World Simulation, a radical experiment in education coordinated by Michael Wesch, Kansas State University More info: http://mediatedcultures.net/worldsim.htm Download HQ version (wmv): http://www.mediafire.com/?04kjen4mmnm
  • A basic scientific tool to test theories in cosmology is to evaluate their consequences for the observable parts of the Universe. This includes, among other things, the distribution of matter (galaxies and intergalactic gas) as it is seen, now. Since looking further into the distance also means looking back in time, a meaningful test of the evolution of that distribution over time is possible. The Millennium Run simulation starts with the initial state of the Universe, where the Cosmic background radiation was created. Its properties are well known by satellite experiments and serve as the starting point for the corresponding matter distribution. Using the physical laws of the currently known cosmologies, the evolution of matter as galaxies and black holes is simulated and recorded. This simulation was created and executed for the first time in 2005 by the Virgo consortium, an international group of astrophysicists from Germany, the UK, Canada, Japan and the USA. PLEASE READ: I screwed up - The three nearest known stars are gravitationally bound in a system commonly called Alpha Centauri. The two larger stars, said to be Sun-like, are named Alpha Centauri A and B. The nearest to us is the littlest and is called Proxima Centauri. It is classified as a red dwarf and contains just a fraction of the mass of our Sun. The three-star system is 4.36 light-years away, meaning light requires 4.36 years to travel from the stars to Earth, and so we see them as they existed 4.36 years ago. Astronomers announced that Alpha Centauri A is now calculated to be 1,061,000 miles wide (1,708,000 kilometers), or 1.227 times the size of the Sun. The B-star is 748,100 miles across (1,204,000 kilometers), or 0.865 times the Sun's diameter. A parsec (symbol pc) is a unit of length used in astronomy. The length of the parsec is based on the method of trigonometric parallax, one of the oldest methods for measuring the distances to stars. The name parsec stands for "parallax of one second of arc", and one parsec is defined to be the distance from the Earth to a star that has a parallax of 1 arcsecond. The actual length of a parsec is approximately 3.262 light-years. Music by, Pink Floyd: "Learning to Fly" is the second song on Pink Floyd's album A Momentary Lapse of Reason. The song is written largely by David Gilmour. It describes Gilmour's thoughts on flying, for which he has a passion, although some commentators have read it as a metaphor for Gilmour's feelings about striking out as the new leader of Pink Floyd after Roger Waters' departure which Gilmour confirmed on the Pink Floyd 25th Anniversary Special in May of 1992. Also an avid pilot, drummer Nick Mason's voice can be heard in the middle of the song. The song is the first CD-only single to be released on a global scale. "Learning to Fly" was included on Pink Floyd's greatest hits collection Echoes: The Best of Pink Floyd. LEARNING TO FLY LYRICS: Into the distance, a ribbon of black Stretched to the point of no turning back A flight of fancy on a windswept field Standing alone my senses reeled A fatal attraction is holding me fast How can I escape this irresistible grasp? Can't keep my eyes from the circling skies Tongue-tied and twisted just an earthbound misfit, I Ice is forming on the tips of my wings Unheeded warnings, I thought I thought of everything No navigator to find my way home Unladen, empty and turned to stone A soul in tension that's learning to fly Condition grounded but determined to try Can't keep my eyes from the circling skies Tongue-tied and twisted just an earthbound misfit, I Above the planet on a wing and a prayer, My grubby halo, a vapour trail in the empty air Across the clouds I see my shadow fly Out of the corner of my watering eye A dream unthreatened by the morning light Could blow this soul right through the roof of the night There's no sensation to compare with this Suspended animation, a state of bliss Can't keep my mind from the circling skies Tongue-tied and twisted just an earthbound misfit, I For more info: http://www.mpa-garching.mpg.de/galform/press/
  • Short Animation "Superfluid". Animation / Music by Kojiro Shishido. High-Definition Version now available. (QuickTime H.264 44.9MB) http://www.geocities.jp/hosozao/superfluid_h264_aac.mov
  • All credit (and thanks) for the sim/game goes to Grant Kot http://www.youtube.com/kotsoft This is an 8,000 particle 1600x900 resolution simulation recorded using FRAPS on an E8400@3.6GHz(400MHzx9) / X-38 / 4GB-PC6400@400MHz / 512MB-8800GT@Stock / VistaX64. It's optimised to utilise 2 CPU cores and uses the principles of Smoothed Particle Hyrdodynamics (SPH) to achieve real-time interactivity. A web-based java version version is available for online play here: http://kotsoft.googlepages.com/multiplefluid.html The windows version is now available for download here: http://kotsoft.googlepages.com/XNAFluidSim.zip Controls are: Left mouse: Repel Middle mouse: Spin Right mouse: Attract (Buttons can be used in conjunction for combining effects.) You MUST have the following for this to work: DirectX 9.0c (even if you have DX10 already) http://www.microsoft.com/downloads/details.aspx?familyid=9226A611-62FE-4F61-ABA1-914185249413&displaylang=en Microsoft XNA Framework Redistributable 2.0 http://www.microsoft.com/downloads/details.aspx?FamilyID=15fb9169-4a25-4dca-bf40-9c497568f102&DisplayLang=en Microsoft .NET Framework 3.5 http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&DisplayLang=en Thanks again to Grant Kot for providing me the opportunity to mess around with all this stuff. I will be uploading more demos soon. For more stuff, check out his site at: http://kotsoft.googlepages.com/ Please subscribe
  • E-Cell Simulation Environment 3D allows 3D visualization of cell simulation experiments for systems biology studies. Powered by Quartz Composer in MacOS X(Tiger). BGM is "She's Close" by The Lingus (available in creative commons license). Developed by the Institute for Advanced Biosciences, Keio University, Japan.
  • A telescope rendered completely functional in persistance of vision (povray) by ray tracing and ray casting.



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